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Messages - Philip

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1
Development Blog / Re: Towny!
« on: January 05, 2012, 08:14:39 pm »
Also, /accept to accept a town member invite doesn't work.
Questioner plugin is broken i think.
yea i didnt have much time to look into the towny plugin be4 i left but i dont see why it would be broken... Ill look into it when I get back.

2
Development Blog / Re: Towny!
« on: January 05, 2012, 08:12:36 pm »
Few questions:
After we create a town, we can theoretically change pvp/mobs/etc... on the town land to true/false/etc... When I created one and tried to change them, it said It wasn't allowed due to global configurations. Is this supposed to be like this?

Two days ago Hoc was triying to fix the pvp arena, using world guard to turn on pvp in it, but it also did work. Same problem?
 
Finnaly, the town upkeep is it per plot? and when is the money "payed"?
I'll go in to the config and see if i can make it so u can edit pvp etc. But i don't think ill let u change the mobs that spawn cause i think that'll be imba.

World guard and pvp will only work if pvp everywhere is on, and then areas are made with world guard where pvp is off, disallowing pvp.

The town taxes are per person in the town, once per day.

3
Development Blog / Re: Towny!
« on: January 02, 2012, 05:08:59 pm »
Ill lower the tax and see if i can make it not destroy the town...

4
Development Blog / Re: Towny!
« on: December 31, 2011, 04:15:55 pm »
I hate Towny.
It greifs and stuff
It destoryed all the torches in Hoc's house and griefed it and you cant roll it back!
I think we should get rid of it

Once i get back ill look into why it does that...

5
Development Blog / Re: new plugins!
« on: December 20, 2011, 05:15:16 pm »
This (or similar) is definitely needed. A lot of servers have this functionality!

http://www.minecraftwiki.net/wiki/Tectonicus

I've been planning to get something like this or dynmap for a while... but i forgot xD. Ill try and do it be4 Friday this week.

6
Development Blog / Re: Towny!
« on: December 20, 2011, 05:02:02 pm »
Offputting for donators ?_?

Don't look at it that way xD. It's just i'm trying to find a way to make this balanced because I don't want donator towns becoming extremely powerful / not taxing normal ppl. Towny is more economy oriented than u'd think, especially as you go more in depth.

7
Development Blog / Re: Towny!
« on: December 19, 2011, 03:40:05 pm »
The following will probably apply to staff too at some point, but be4 either staff or donator can start using this exception, i need to figure out how to configure towny.

yes. Also, my statement for donators not being able to make towns was mostly temporary, the permanent solution will be something where you won't collect any taxes until your donator runs out. But what I said about Donators and Staff not being able to run Nations was permanent until the donator runs out.

8
Development Blog / Re: Towny!
« on: December 19, 2011, 03:38:09 pm »
I've also kinda made a town called lol...
To test.
Now I can't delete it :l

I'm sure its on the command list to delete ur town...

9
Development Blog / Re: Towny!
« on: December 19, 2011, 09:42:24 am »
Aww thats not fair i've spent most of my time making a town on minecraft.
Could i make it a town after my creative has run out?
Its the reason i got creative in the first place.

yes. Also, my statement for donators not being able to make towns was mostly temporary, the permanent solution will be something where you won't collect any taxes until your donator runs out. But what I said about Donators and Staff not being able to run Nations was permanent until the donator runs out.

10
Development Blog / Towny!
« on: December 19, 2011, 01:28:55 am »
We got the towny plugin!

Only citizens and above will be able to create a town or nation, or join a town.

Any sort of Staff or Donator cannot own a town or nation. I have put much thought into this and realized it would cause major imbalance in the towny system.

Check out the wiki here:
http://code.google.com/a/eclipselabs.org/p/towny/wiki/Main

Command list here:
http://code.google.com/a/eclipselabs.org/p/towny/wiki/Commands


11
Old News / Re: Uh, I need help
« on: December 18, 2011, 08:45:10 pm »
sry for all the down time, were working on the problem

12
Development Blog / Re: new plugins!
« on: December 09, 2011, 09:07:28 am »
We need this:
http://www.minecraftforum.net/topic/361430-100smp-smart-moving/
firstly, this causes lag, and secondly, if the server were to get this, each person on the server would need to download and install it onto their client so we could play it...

13
Forums / Re: Boards
« on: November 23, 2011, 05:19:47 pm »
o, it was a greif that i found yesterday. i cant remember where it was tho xD
ill unban u for now till i remember, then well deal with this

14
Development Blog / Re: Bukkit 1.0.0!
« on: November 22, 2011, 04:36:34 pm »
It doesnt work for me, even if i direct connect it just says refuse error: connect. HELP MEH

quote from another post :D

this is a 1.0.0 bug your having and it has nothing to do with serpentcraft, u gotta close and open minecraft a few times and then it'll work, if you have the bug im thinking of.

15
Development Blog / Bukkit 1.0.0!
« on: November 21, 2011, 09:16:32 pm »
We're now on 1.0.0 so JOIN :D!

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