Author Topic: Towny!  (Read 334 times)

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Offline iTomo

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Re: Towny!
« Reply #15 on: January 01, 2012, 11:05:12 am »
I hate Towny.
It greifs and stuff
It destoryed all the torches in Hoc's house and griefed it and you cant roll it back!
I think we should get rid of it

Once i get back ill look into why it does that...
It does that because the freaking town prices are wayy too high.
With towny, when a town runs out of funds to pay the taxes.
The land that was once where the town is starts destroying the town.
If you lower the tax, phil for towny this wont happen.

Offline xSilentSnipezx

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Re: Towny!
« Reply #16 on: January 01, 2012, 02:24:00 pm »
But I HATE IT STILL
-xSilentSnipezx :D

Offline Philip

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Re: Towny!
« Reply #17 on: January 02, 2012, 05:08:59 pm »
Ill lower the tax and see if i can make it not destroy the town...

Offline iTomo

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Re: Towny!
« Reply #18 on: January 03, 2012, 12:40:53 pm »
Ill lower the tax and see if i can make it not destroy the town...
Good man.

Offline scoutcallie

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Re: Towny!
« Reply #19 on: January 03, 2012, 02:12:50 pm »
hey um is the server on it wont let me connect to any server but one
I am Philip's humble servant!

Offline xSilentSnipezx

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Re: Towny!
« Reply #20 on: January 03, 2012, 02:37:10 pm »
Hmm
Reset your Minecraft.
Make sure your using the right IP.
if that doesnt work delete your .minecraft folder and force update that should do it
-xSilentSnipezx :D

Offline alexandreport

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Re: Towny!
« Reply #21 on: January 04, 2012, 12:48:41 pm »
Few questions:
After we create a town, we can theoretically change pvp/mobs/etc... on the town land to true/false/etc... When I created one and tried to change them, it said It wasn't allowed due to global configurations. Is this supposed to be like this?

Two days ago Hoc was triying to fix the pvp arena, using world guard to turn on pvp in it, but it also did work. Same problem?
 
Finnaly, the town upkeep is it per plot? and when is the money "payed"?

ty,
Alex

Offline alexandreport

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Re: Towny!
« Reply #22 on: January 04, 2012, 06:56:03 pm »
Also, /accept to accept a town member invite doesn't work.
Questioner plugin is broken i think.

Offline iTomo

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Re: Towny!
« Reply #23 on: January 05, 2012, 01:01:28 pm »
Few questions:
After we create a town, we can theoretically change pvp/mobs/etc... on the town land to true/false/etc... When I created one and tried to change them, it said It wasn't allowed due to global configurations. Is this supposed to be like this?

Two days ago Hoc was triying to fix the pvp arena, using world guard to turn on pvp in it, but it also did work. Same problem?

 
Finnaly, the town upkeep is it per plot? and when is the money "payed"?

ty,
Alex
The taxes are taken from your balance every 24 hours in real life.

Offline Hocpuck

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Re: Towny!
« Reply #24 on: January 05, 2012, 07:26:57 pm »
hey um is the server on it wont let me connect to any server but one
that's probably because the server can only have one ip.. 99.233.242.240
the server is up and has been up since christmas eve/day :P, with 0 downtime.

Offline Philip

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Re: Towny!
« Reply #25 on: January 05, 2012, 08:12:36 pm »
Few questions:
After we create a town, we can theoretically change pvp/mobs/etc... on the town land to true/false/etc... When I created one and tried to change them, it said It wasn't allowed due to global configurations. Is this supposed to be like this?

Two days ago Hoc was triying to fix the pvp arena, using world guard to turn on pvp in it, but it also did work. Same problem?
 
Finnaly, the town upkeep is it per plot? and when is the money "payed"?
I'll go in to the config and see if i can make it so u can edit pvp etc. But i don't think ill let u change the mobs that spawn cause i think that'll be imba.

World guard and pvp will only work if pvp everywhere is on, and then areas are made with world guard where pvp is off, disallowing pvp.

The town taxes are per person in the town, once per day.

Offline Philip

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Re: Towny!
« Reply #26 on: January 05, 2012, 08:14:39 pm »
Also, /accept to accept a town member invite doesn't work.
Questioner plugin is broken i think.
yea i didnt have much time to look into the towny plugin be4 i left but i dont see why it would be broken... Ill look into it when I get back.

Offline alexandreport

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Re: Towny!
« Reply #27 on: January 05, 2012, 08:25:00 pm »
Few questions:
After we create a town, we can theoretically change pvp/mobs/etc... on the town land to true/false/etc... When I created one and tried to change them, it said It wasn't allowed due to global configurations. Is this supposed to be like this?

Two days ago Hoc was triying to fix the pvp arena, using world guard to turn on pvp in it, but it also did work. Same problem?
 
Finnaly, the town upkeep is it per plot? and when is the money "payed"?
I'll go in to the config and see if i can make it so u can edit pvp etc. But i don't think ill let u change the mobs that spawn cause i think that'll be imba.

World guard and pvp will only work if pvp everywhere is on, and then areas are made with world guard where pvp is off, disallowing pvp.

The town taxes are per person in the town, once per day.

You van turn on the pvp everywhere in the server config and then set the world guard global pvp flag to deny. That way pvp is turned off everywhere except in areas that you define, like the pvp arena. That would be the world guard approach, but still wouldn't work with towny.

Towny way you could set the server cofig pvp on and then set it so that the towny "wilderness" has pvp disabled. Then you make pvp arena's warzones and problem solved.

Cya,
Alex

Offline Hocpuck

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Re: Towny!
« Reply #28 on: January 05, 2012, 09:13:59 pm »


You van turn on the pvp everywhere in the server config and then set the world guard global pvp flag to deny. That way pvp is turned off everywhere except in areas that you define, like the pvp arena. That would be the world guard approach, but still wouldn't work with towny.

+1, we should do this phil, with your permission i could do this easily